Please note!
This is not a Dribbble profile. Some of the designs in the projects are not beautiful and perfect. These are real products, used by millions of people worldwide – built with years of piled-up technical dependencies and strategical constraints under the hood.
2022 – PRESENT

Instructure builds educational technology products like Canvas, Mastery Connect, and Impact, used by millions of educators and students around the world.
Summary
At Instructure, I’ve worked across two very different but equally rewarding areas: product design for Canvas Studio, and helping to rebuild our internal design system, InstUI.
These roles allowed me to dive deep into both user-facing problem solving and systems-level thinking. I collaborated closely with developers, accessibility engineers, and other designers, working on everything from interaction patterns to foundational design tokens. The work demanded a high level of precision, adaptability, and long-term thinking.
This chapter of my career has been about leveling up how design operates at scale – building tools, frameworks, and standards that help teams move faster, stay consistent, and deliver more accessible experiences.
Skills & Growth
Newly learned
Accessibility
Design tokens
Training peers
Leveled up
Figma
Design systems
Cross-functional collaboration
Research
Highlights
Designed and shipped lightweight captioning tools for educators
Improved accessibility standards across components and interaction patterns
Helped roll out a design system used by 30+ designers and 100+ engineers
2018 – 2022

Vodafone is a global telecommunications company serving over 300 million customers worldwide.
Senior/Lead Product Designer
Summary
I began by designing customer-facing flows such as bill payments, offers, and landing pages. As the company transitioned to a new tech stack, I became the Lead Designer on a multi-year transformation program that overhauled all major digital touchpoints – including the self-care portal and the convergent webshop.
In this role, I led a hybrid team of internal designers and external contractors, collaborated with business analysts and development leads. I was responsible for delegating tasks, and ensuring quality and consistency. It was also during this time that I adopted Figma (very early in its release) and began using it as our main design tool.
This role sharpened both my design leadership and systems thinking – navigating enterprise complexity while keeping the user experience at the center.
Skills & Growth
Newly learned
Design systems
Leadership
Figma
Enterprise UX
Usability testing
Systems thinking
Leveled up
Cross-functional collaboration
Research
Highlights
Led design efforts on a full digital transformation
Delivered UX for complex flows like online eSIM management, convergent webshop, and KYC (Know Your Customer) journeys
Helped establish Figma as the primary design tool within the organization
2017 – 2018

Codecool is a hands-on programming bootcamp that simulates real-world development environments to prepare students for software careers.
Junior Full-Stack Developer
Summary
Although not a traditional workplace, Codecool was a turning point in my career. The bootcamp was structured like a full-time job, with agile ceremonies, team projects, peer reviews, and constant collaboration – all designed to reflect how real product teams operate.
Over the course of a year, I worked through intensive modules covering Python, frontend development, Java, and C#, each culminating in team-based projects. This is where I first encountered agile workflows, standups, retros, and version control – and where I discovered my passion for product thinking and cross-functional collaboration.
It also gave me something I still use every day: the ability to explain technical concepts clearly, whether in stakeholder meetings, design reviews, or team presentations.
Skills & Growth
Newly learned
Agile methodolgy
Front-end
Back-end
Usability testing
Software architecture
Version control
Highlights
Completed full-stack projects with agile methodologies in a simulated team setting, including retros, demos, and sprints
Gained experience with version control, team-based coding, and debugging
Discovered a strong foundation for bridging design and development thinking
2016 – 2018
Andrássy Restaurants
A group of six restaurants located in the heart of Budapest, each with its own unique branding and audience.
Summary
This was a bit of an in-between chapter in my career, where I stepped away from digital product design and leaned into more traditional graphic design work. I was responsible for creating menus, promotional materials, signage, and in-house decor across all six venues.
Beyond design, I handled a surprising range of responsibilities—from working with print shops to troubleshooting tech issues for restaurant managers. It wasn’t glamorous, but it taught me a lot about being resourceful, staying organized, and communicating clearly with non-design stakeholders.
Looking back, this role helped shape how I approach collaboration and problem-solving today—especially when juggling multiple moving parts under tight timelines.
Skills & Growth
Newly learned
Branding
Ad hoc problem solving
Vendor coordination
Highlights
Delivered printed materials for multiple restaurants with fast turnaround times
Managed vendor relationships and oversaw production for branded signage and print media
Built strong working relationships with restaurant managers
2014 – 2016

Konzolvilág is Hungary’s leading video game retailer, with a robust webshop and multiple physical store locations.
Graphic Designer & Web Content Manager
Summary
This was my first professional design role and where I officially stepped into the world of digital. I was responsible for managing product pages, creating launch assets for new releases, and designing special landing pages for high-profile titles like FIFA, Call of Duty, and Battlefield. I also supported marketing efforts by designing newsletters and campaign graphics.
Beyond the design work, this is where I learned the fundamentals of working in a fast-paced environment: collaborating with developers and marketers, managing multiple requests at once, and balancing creativity with commercial goals.
Skills & Growth
Newly learned
Collaboration
Newsletter design
Print design
Highlights
Created campaign landing pages and visuals for major video game launches
Designed a branded print magazine distributed nationwide
Gained a solid foundation in digital design principles, tools, and team workflows